![Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls. Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls.](https://external-preview.redd.it/almost-finished-with-the-procedural-dungeon-generator-v0-7hNauxJYuRB76iMN1M-tc6CATngeCCtHcT7fdfsnd2U.png?width=1080&crop=smart&format=pjpg&auto=webp&s=91344eff41a886fe5c117684cc353cb89d4781ff)
Almost finished with the procedural dungeon generator, though I wish there was a more performant way of instantiating the walls.
![Using a procedural mesh in a CSGMesh messes with normals / problem in generation of normals? · Issue #29 · BastiaanOlij/gdprocmesh · GitHub Using a procedural mesh in a CSGMesh messes with normals / problem in generation of normals? · Issue #29 · BastiaanOlij/gdprocmesh · GitHub](https://user-images.githubusercontent.com/1766205/57134011-58e9d500-6dad-11e9-9e59-af304faf35c7.png)
Using a procedural mesh in a CSGMesh messes with normals / problem in generation of normals? · Issue #29 · BastiaanOlij/gdprocmesh · GitHub
GitHub - alex-karev/godot-simple-procedural-terrain: A tool for easily generating procedural terrain from code
![How to code custom mesh correctly? What is the role of `RID`? How to refresh custom Mesh in editor? (Godot 4.1.2 C#) : r/godot How to code custom mesh correctly? What is the role of `RID`? How to refresh custom Mesh in editor? (Godot 4.1.2 C#) : r/godot](https://preview.redd.it/how-to-code-custom-mesh-correctly-what-is-the-role-of-rid-v0-wp1wm7epuwvb1.png?width=1688&format=png&auto=webp&s=6148363f0ae6d5b2bed88fc4938ec9d368bfca41)