![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://i.redd.it/vp2e1buash4a1.png)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
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unity game engine - Why is my 3D model missing a Geoface with a Skinned Mesh Renderer inside? - Stack Overflow
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Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub
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