![Main Character from my game Nano Racing, all 9 million polys. Its just a regular skeletal mesh with nanite static meshes attached to the bones Main Character from my game Nano Racing, all 9 million polys. Its just a regular skeletal mesh with nanite static meshes attached to the bones](https://external-preview.redd.it/JsEqESmzEIHPyPN_OhV7b9lh_3iVMxg8KNRWLyJKKZw.png?width=1080&crop=smart&format=pjpg&auto=webp&s=7afdf8547a0250d4d0b644f44e136643fb90c39e)
Main Character from my game Nano Racing, all 9 million polys. Its just a regular skeletal mesh with nanite static meshes attached to the bones
![Nanite Skeletal Mesh in Unreal Engine 5.5 Main - Tutorial & Course Discussions - Epic Developer Community Forums Nanite Skeletal Mesh in Unreal Engine 5.5 Main - Tutorial & Course Discussions - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/e/7/5e7e1969a7318cd06715c9dcf41815f2b63689a2.jpeg)
Nanite Skeletal Mesh in Unreal Engine 5.5 Main - Tutorial & Course Discussions - Epic Developer Community Forums
![Inu Games on X: "Interesting commit. I understood that nanite skeletal mesh will still have LOD for the skeleton: bones/curves removed for higher LODs https://t.co/bFKxEH2Dq6" / X Inu Games on X: "Interesting commit. I understood that nanite skeletal mesh will still have LOD for the skeleton: bones/curves removed for higher LODs https://t.co/bFKxEH2Dq6" / X](https://pbs.twimg.com/media/GKmSKARWkAAnFdi.png)