![Why would Marmoset render Roughness very differently from a multi-channel " Roughness/Occlusion/Metallic" Map, than from a Regular Roughness Map? I set the channel to Red (which is roughness) but the roughness comes out Why would Marmoset render Roughness very differently from a multi-channel " Roughness/Occlusion/Metallic" Map, than from a Regular Roughness Map? I set the channel to Red (which is roughness) but the roughness comes out](https://i.redd.it/tz1rjr8afnd91.jpg)
Why would Marmoset render Roughness very differently from a multi-channel " Roughness/Occlusion/Metallic" Map, than from a Regular Roughness Map? I set the channel to Red (which is roughness) but the roughness comes out
![Metal/roughness and specular/glossiness, which is the best for UE? - Rendering - Epic Developer Community Forums Metal/roughness and specular/glossiness, which is the best for UE? - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/1/f159d5683f8fee9bd1d5bb271059e738f0370731.jpeg)
Metal/roughness and specular/glossiness, which is the best for UE? - Rendering - Epic Developer Community Forums
![Following a lesson off adobes website. Instructor says to use "PBR-Metallic Roughness". That option (left) is outdated. What one should I use (right)? : r/Substance3D Following a lesson off adobes website. Instructor says to use "PBR-Metallic Roughness". That option (left) is outdated. What one should I use (right)? : r/Substance3D](https://i.redd.it/x0oex3t0sg091.png)
Following a lesson off adobes website. Instructor says to use "PBR-Metallic Roughness". That option (left) is outdated. What one should I use (right)? : r/Substance3D
The occlusion of metallic roughness material doesn't look right in blender · Issue #243 · KhronosGroup/glTF-Blender-Exporter · GitHub
![texturing - Baking metallic, roughness and ambient occlusion map into 1 texture map - Blender Stack Exchange texturing - Baking metallic, roughness and ambient occlusion map into 1 texture map - Blender Stack Exchange](https://i.stack.imgur.com/JYrq9.png)
texturing - Baking metallic, roughness and ambient occlusion map into 1 texture map - Blender Stack Exchange
![What is the difference between roughness and specular in the Principled BSDF shader? - #5 by JohnMalcolm1970 - Materials and Textures - Blender Artists Community What is the difference between roughness and specular in the Principled BSDF shader? - #5 by JohnMalcolm1970 - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/9/f/6/9f60f3d77fb15e8fe8ce557b6b574c202da54899.jpeg)