![Collider Tool Addon for Unreal Engine (FREE) - Released Scripts and Themes - Blender Artists Community Collider Tool Addon for Unreal Engine (FREE) - Released Scripts and Themes - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/3/6/7/367a61b2945b723fa1b3a030320f900277d6d17d.jpeg)
Collider Tool Addon for Unreal Engine (FREE) - Released Scripts and Themes - Blender Artists Community
![Passive Rigid body with "Mesh" collider shape causes collision issues with other bodies under GodotPhysics · Issue #242 · godotengine/godot-blender-exporter · GitHub Passive Rigid body with "Mesh" collider shape causes collision issues with other bodies under GodotPhysics · Issue #242 · godotengine/godot-blender-exporter · GitHub](https://user-images.githubusercontent.com/27100585/62407952-fdc1bb80-b603-11e9-8d0e-bd665624dfce.gif)
Passive Rigid body with "Mesh" collider shape causes collision issues with other bodies under GodotPhysics · Issue #242 · godotengine/godot-blender-exporter · GitHub
![Position of Bones/Mesh changes but Mesh Collider doesn't. Why? Im new, is there a better way for "BONY Collisions"? Thx! : r/Unity3D Position of Bones/Mesh changes but Mesh Collider doesn't. Why? Im new, is there a better way for "BONY Collisions"? Thx! : r/Unity3D](https://i.redd.it/position-of-bones-mesh-changes-but-mesh-collider-doesnt-why-v0-gtpvta1tnwpc1.png?width=1007&format=png&auto=webp&s=030cf5850875f84ada86638206fffde32da00855)