![graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow](https://i.stack.imgur.com/QP4Dm.png)
graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow
![graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow](https://i.stack.imgur.com/NC72i.png)
graphics - convert a Maya-exported OBJ file into a triangular mesh OFF file -- AssertionError: face should have 3 vertices but has 6 - Stack Overflow
![How do I convert a quad-mesh polysurface (originally an OBJ import) into a smooth surface without the quads? : r/rhino How do I convert a quad-mesh polysurface (originally an OBJ import) into a smooth surface without the quads? : r/rhino](https://i.redd.it/wywz82ztzvca1.jpg)